The flexibility to quickly transfer between beforehand visited places is a standard function in fashionable iterations of the Tomb Raider recreation franchise. This mechanic permits gamers to bypass lengthy stretches of gameplay, effectively returning to areas for collectibles, challenges, or to progress the story after acquiring new expertise or gear. For instance, if a participant discovers a puzzle they can not resolve initially, they will later make the most of this method to return to that location rapidly, as soon as they’ve acquired the mandatory software or data.
The inclusion of this method considerably enhances the participant expertise by lowering journey time and minimizing repetitive gameplay. This elevated effectivity respects the participant’s time, permitting them to give attention to partaking content material, comparable to exploration, puzzle-solving, and fight, relatively than backtracking via acquainted environments. Performance like this may be significantly helpful in bigger, open-world environments current within the current Tomb Raider trilogy the place traversing the entire map might take a big quantity of play time.