Within the upcoming open-world Star Wars sport, a possible restriction on quickly traversing the sport world has emerged as a subject of debate. This refers to a doable in-game mechanic that limits the participant’s potential to immediately transfer between found areas. For instance, the participant would possibly have to bodily journey to sure designated factors or fulfill particular situations earlier than turning into capable of leap throughout the map.
Constraints on instantaneous motion can have an effect on participant engagement and the perceived scale of the sport setting. By probably rising the time spent navigating from level A to level B, the worth of exploration and discovery throughout the sport world may very well be magnified. The provision, or lack thereof, has historic precedent throughout the open-world style. Some video games prioritize ease of motion, whereas others deliberately restrict it to encourage deeper immersion or create a way of realism.