These interactive digital entertainments, in style within the early twenty first century, usually concerned simulating aquatic environments or that includes piscine characters as central figures. These ranged from easy Flash-based browser video games to extra advanced downloadable titles. One instance concerned gamers controlling a small fish, consuming smaller organisms to develop bigger and keep away from predation, a digital interpretation of a fundamental meals chain idea.
The enchantment of those titles stemmed from their usually easy mechanics, accessibility to a variety of gamers, and the fascinating nature of digital aquariums. These provided a type of escapism and leisure, requiring comparatively low computational sources and sometimes being obtainable without cost or at a low value. The rise of those interactive packages coincided with the rising accessibility of non-public computer systems and the proliferation of web gaming platforms, resulting in important cultural affect.